So here is my presentation of my latest project. This was a project with focus on anatomy.
We started out with two days of anatomy class with Scott Eaton, five days of design with Gabor Steisinger, two days of clay scultping with Ronald Kabicek, two weeks of modeling with Adam Dewhirst, one week of mubox sculpting with Dan Mason and finally one week of presentaion with Anna Kubik.
Here is the presentation
Character Design - Kane from Stephen Dyva on Vimeo.
Welcome
Breakdown in shots:
03: Commercial Project - Green Footsteps for Roskilde Festival
Work: Project Manager, Shading Supervisor, Light, Render, Compositing
Programs: Maya with Vray, Nuke
04: The Candle
05-07: The Reward
08: Kwaidan - Trailer Project
09: Time Lapse Project
10: Kwaidan - Trailer Project
11: Kane – Anatomy project
12: Kwaidan - Trailer Project
13:
Commercial Project - Green Footsteps for Roskilde Festival
14:
Commercial Project - Green Footsteps for Roskilde Festival
Breakdown in shots:
01-02: Project Quadruped
Work: Design (with Mads Bjerregaard),
Modeling, Texturing, Shading, Hair dynamics, Light, Rendering, Compositing
Programs: Photoshop, Maya with Mental Ray, Nuke, Zbrush, Topogun, Shave and Haircut plugin for Maya
Work: Design (with Mads Bjerregaard),
Modeling, Texturing, Shading, Hair dynamics, Light, Rendering, Compositing
Programs: Photoshop, Maya with Mental Ray, Nuke, Zbrush, Topogun, Shave and Haircut plugin for Maya
03: Commercial Project - Green Footsteps for Roskilde Festival
Work: Project Manager, Shading Supervisor, Light, Render, Compositing
Programs: Maya with Vray, Nuke
04: The Candle
Work: Technical Director, Modelling (table), Texturing, Shading, Light, Fluid Simulation, Rendering
Programs: Maya with Vray, Photoshop, Mudbox, Nuke
Programs: Maya with Vray, Photoshop, Mudbox, Nuke
05-07: The Reward
Work: Compositing, Color Corretion
Programs: Nuke
Programs: Nuke
08: Kwaidan - Trailer Project
Work: Technical Director, Texture, Shading, Light, Rendering, Compositing
Programs: Photoshop, Mudbox, Maya with Mental Ray, Nuke
Programs: Photoshop, Mudbox, Maya with Mental Ray, Nuke
09: Time Lapse Project
Work: Texturing, Shading, Light, Rendering, Compositing
Programs: Photoshop, Maya with Mental Ray, After Effects
Programs: Photoshop, Maya with Mental Ray, After Effects
10: Kwaidan - Trailer Project
Work: Technical Director, Shading (with Søren Sehested), Light
Programs: Maya, Nuke
Programs: Maya, Nuke
11: Kane – Anatomy project
Work: Design, Modelling, Sculpting
Programs: Maya, Mudbox, After Effects
Programs: Maya, Mudbox, After Effects
12: Kwaidan - Trailer Project
Work: Technical Director, Shading (with Søren Sehested), Light
Programs: Maya with Mental Ray
Programs: Maya with Mental Ray
13:
Commercial Project - Green Footsteps for Roskilde Festival
Work: roject Manager, Shading Supervisor, Light, Compositing (with Unnur Jonsdottir)
Programs: Maya with Vray, Nuke
Programs: Maya with Vray, Nuke
14:
Commercial Project - Green Footsteps for Roskilde Festival
Work: Project Manager, Shading Supervisor, Light, Render, Compositing
Programs: Maya with Vray, Nuke
Programs: Maya with Vray, Nuke
Design week 2 with Lawrence Marvit
Here are some of my work of design week 2. Another great week of design, where we learned about volume (rendering), space and texture.
The first picture is another value project, like the robot filmnoir. The theme was: Ancient greek city attacked by monster.
The second picture is Pirate Space Fight, which turned out pretty well, though there are some minor things I'm not happy with. So I will remember that for the next one. I have another great thumbnail from the same theme, that I will try to blow up and block out values on.
Looking forward to next week where we learn about colors.
The first picture is another value project, like the robot filmnoir. The theme was: Ancient greek city attacked by monster.
The second picture is Pirate Space Fight, which turned out pretty well, though there are some minor things I'm not happy with. So I will remember that for the next one. I have another great thumbnail from the same theme, that I will try to blow up and block out values on.
Looking forward to next week where we learn about colors.
Viking: End Result
Here is my scene just with light, and then the finished piece. I've been textureing, lighting and shading the last 2 weeks of the project, and its awesome to see it finally done. Also pretty close to the concept as well.
Viking Theme - Environment Design
We ended up this week by creating an environment, that gives an idea of the lighting and texture of our final 3D picture. Here is my result:
Character Design - Shape based Viking design
We've just started on a project that will last for 6 weeks, where we are going to design a stylized viking that we are supposed to model and make a full rendered still picture of.
Here are my five characters in a line up. I have picked the big guy, to further development.
Here are my five characters in a line up. I have picked the big guy, to further development.
Robot Filmnoir 1930-40
In first week of basic design, we learned about lines, shapes and value. we ended the week with creating a chase in 1930-40 where a robot had to be involved. Here we had to use everything we had learned so far, to get the emotion we wanted to.
Lonely Mexican in Desert
In week 38 to 41 I was learning the basics of Maya. We where supposed to create an environment in the first week, and then a character in the second week. Third week was rigging.
Here is my result.
Here is my result.
Subscribe to:
Posts (Atom)